and Zao needs to hide behind islands and try to take pot shots undetected.and until detected at which point if you don't get out of there.your done. ibuki has much higher opportunity to shoot and score hits so it compensates.Īs a verdict I would have to say that Ibuki is a great Ship for Maneuvering and moving around while fighting and employing hit and run tactics. The only real thing it has over Ibuki would be the better guns, at first glance, in terms of fire chance and some better AP damage, in practice the guns are situationally worse, because you will still find yourself shooting HE and that does only 100 more points of Damage plus the traverse speed is considerably worse than ibuki, you coupled with the lower maneuverability, you actually have less opportunity to fire at targets and you cannot track fast moving ones such as DD's (and cruisers are supposed to be a DD counter.go figure) . ![]() So at this point I am wondering what is the whole hubbub about Zao. And Armor is quite ridiculously weak too, as is the case with ALL IJN cruisers actually and even some BB's, but that is another issue all together. The 1800 hitpoints more for Zao mean really nothing it is low compared to others. Ibuki is more maneuverable too, tighter circle, faster rudder and higher speed and better acceleration. 19.2 Km versus 18.8 Km (with gun fire control system mod 2). ![]() I am having much more success and fun (that is the most important thing) with Ibuki.Īnd Ibuki can shoot farther than Zao.
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