For customers who haven’t yet discovered 13th Age but love monsters and unique, exciting battles, the innovative monster mechanics and storytelling hooks are a great showcase for the strengths of the core game. The 13th Age Bestiary is invaluable for 13th Age GMs. The intellect devourer, which can slip undetected into the party after eating someone’s brain … and be transformed by the experience to join the side of the heroes.The twygzogs, a genuinely weird new player character race of fungaloids.The shadow dragon, which baits greedy adventurers with cursed treasure.The macabre lich aristocrats of the Undying Peerage.It includes the fun and flexible mechanics you expect from 13th Age – and it makes every monster an adventure in its own right, with story hooks, icon relationships, customisable campaign elements and more advice on building exciting battles. The 13th Age Bestiary introduces all-new creatures for the 13th Age roleplaying game, plus surprising takes on some of your favorite monsters.
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